
the Boss
A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.
Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
After taking damage from an enemy champion, heal back some missing health over time.
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to 20% based on missing health.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Teleport
+20 Armor, +45 Move Speed. UNIQUE Passive: Reduces incoming damage from all basic attacks by 12%.
Sett excels at fighter, tank playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.










