
the Soul's Reflection
Mel Medarda is the presumed heir of the Medarda family, once one of the most powerful in Noxus. In appearance she is a graceful aristocrat, but beneath the surface lies a skilled politician who makes it her business to know everything about everyone she meets. After an encounter with the mysterious Black Rose, Mel discovered the depths of her mother's deception and, for once, faced a situation potentially beyond her control. With newly awakened magical abilities, she sailed home in search of answers—and though many still seek to temper the light within her, Mel's soul remains forever defiant.
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.
When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.
Ranks of Golden Eclipse increase Overwhelm's damage.
Damaging a champion with an ability hurls a comet at their location, dealing adaptive damage. Cooldown reduction: Single target abilities reduce cooldown by 20%. AoE abilities reduce cooldown by 10%. DOT and ongoing damage reduce cooldown by 5%.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing bonus magic damage.
Damaging an enemy champion increases your mana regeneration. Takedowns restore mana or energy.
Deal 8% more damage to champions who have less than 40% health.
+8 Ability Haste
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Teleport
+18 Magic Penetration, +45 Move Speed.
Mel excels at mage, support playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.

