
the Rune Mage
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed.
On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Passively, Overload deals even more damage against targets with Flux.
On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Hitting an enemy champion with 3 attacks or separate abilities within 4s grants a burst of Move Speed and Slow Resistance.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
Every 10 min gain AP or AD, adaptive.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal reduced damage.
Absorb life essence from monsters or enemy minions that die near you, permanently gaining 3 maximum health per 8 monsters or minions.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Teleport
+25 Magic Resist, +45 Move Speed. UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
Ryze excels at mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.














