
the Serpent's Embrace
Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.
Cassiopeia gains Move Speed per level, but she cannot purchase Boots items.
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Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Damaging an enemy champion increases your mana regeneration. Takedowns restore mana or energy.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
+9 Adaptive Force (5.4 AD or 9 AP)
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Teleport
+240 Mana. UNIQUE Passive - Mana Charge: Strike a target with an ability to consume a charge and gain 3 maximum Mana, doubled if the target is a champion. Grants a maximum of 450 Mana at which point this item transforms.
+60 Ability Power, +300 Health, +400 Mana. This item gains 20 Health, 20 Mana, and 4 Ability Power every minute, up to 10 times. When fully stacked, gain a level.
+80 Ability Power, +860 Mana, +250 Health, +10 Ability Haste. Gain Ability Power equal to bonus mana. Restore mana when you deal ability damage.
+75 Ability Power, +350 Health. UNIQUE Passive: Damaging abilities slow enemies by 30% for 1 second.
Cassiopeia excels at mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.









