
the Secret Weapon
Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cost: Costs @Effect2Amount*100@% of current Health (@HealthCostTooltip@) | Cooldown: @Cooldown@s %i:cooldown%
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Cost: Costs @Effect2Amount*100@% of current Health (@TooltipHealthCost@) | Cooldown: @Cooldown@s %i:cooldown%
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Cost: Costs @Effect2Amount*100@% of current Health (@HealthCostTooltip@) | Cooldown: @Cooldown@s %i:cooldown%
Zac attaches his arms to the ground and stretches back, launching himself forward.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Zac bounces four times, knocking up enemies hit and slowing them.
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked.
After 12 min gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%.
Heals and shields you cast or receive are 5% stronger. Additionally, heals and shields on low health targets are 10% stronger.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
+8 Ability Haste
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Gain a shield when entering combat.
Zac excels at tank, fighter playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.






