
the Arrow of Retribution
One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
Damaging a champion with an ability hurls a comet at their location, dealing adaptive damage. Cooldown reduction: Single target abilities reduce cooldown by 20%. AoE abilities reduce cooldown by 10%. DOT and ongoing damage reduce cooldown by 5%.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing bonus magic damage.
Gain a Total Biscuit of Everlasting Will every 2 mins, until 6 min. Biscuits restore health and mana. Consuming or selling a Biscuit permanently increases your max mana by 50.
Gain 18 Summoner Spell Haste and 10 Item Haste.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+65 Health
Summoner Spell: Flash
Summoner Spell: Barrier
+35% Attack Speed, +45 Move Speed.
Varus excels at marksman, mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.















