
the Troll King
Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.
When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Hitting an enemy champion with 3 consecutive basic attacks deals bonus adaptive damage and makes them vulnerable, causing them to take more damage from all sources.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Slightly Magical Boots give you an additional +10 Move Speed.
Gain 7.5% Move Speed toward movement impaired enemy champions within 1000 range.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Gain bonus Move Speed in brush.
Trundle excels at fighter, tank playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.








