
The River King
Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.
Tahm Kench puts the heft of his immense body behind his attacks, gaining extra damage based on his total health. Damaging enemy champions builds stacks of
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit and healing himself if he strikes an enemy champion.
Applies a stack of
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Dive down and then re-appear at target location, damaging and knocking up all enemies in an area.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Cost: @DataManaCost@ Mana | Cooldown: @CDCalc@%i:cooldown% (@Cooldown@s)
Tahm Kench devours a champion for a few seconds, dealing magic damage if they are an enemy, or shielding them if they are an ally.
Every 4s in combat, your next basic attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
After taking damage from an enemy champion, heal back some missing health over time.
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to 20% based on missing health.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
+10% Attack Speed
+10-180 Health (based on level)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Ignite
+20 Armor, +45 Move Speed. UNIQUE Passive: Reduces incoming damage from all basic attacks by 12%.
Tahm Kench excels at tank, support playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.






