
the Mad Chemist
Singed is a brilliant alchemist of dubious morality, whose experiments would turn the stomach of even the most cutthroat criminal. Selling his skills to the highest bidder, he cares little for how his noxious concoctions are used, with the ensuing chaos an experiment in itself. His most infamous work is “shimmer”, which enabled the chembarons to turn Zaun into their personal playground—but fueled by madness, Singed is always working on something new, with each endeavor more depraved than the last...
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Cost: @Cost@ Mana per Second | Cooldown: @Cooldown@s %i:cooldown%
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
After casting a Summoner Spell, gain a short burst of Move Speed that allows you to pass through units.
All movement speed bonuses are 7% more effective on you. Additionally, gain 1% Move Speed.
+9 Adaptive Force (5.4 AD or 9 AP)
+2% Move Speed
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Ghost
+20 Armor, +45 Move Speed. UNIQUE Passive: Reduces incoming damage from all basic attacks by 12%.
Singed excels at tank, mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.












