
the Half-Dragon
Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.
Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Shyvana strikes twice on her next attack and grants herself Attack Speed for her next attacks. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.
Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Move Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.
Dragon Form: Burnout grows in size.
Cost: No Cost | Cooldown: @Cooldown@s %i:cooldown%
Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.
Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.
Cost: <font color='#FF6633'>@FuryDrainPerSecond@ Fury a Second</font> | Cooldown: <font color='#FF3300'>Requires @FuryToActivate@ Fury to Activate</font>
Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.
Shyvana passively gains Fury per second and gains 2 Fury on basic attack.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased movement speed.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Deal 5% to 15% more damage to champions, based on how much more max health they have than you.
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Slightly Magical Boots give you an additional +10 Move Speed.
For each different stat you gain from items, gain Ability Haste (3 per stat) up to 8 different stats.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Attacks burn enemies.
Shyvana excels at fighter, mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.








