
the Iron Maiden
The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Rell deals magic damage to units in a line, breaking their shields and stunning them.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.
Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Passive: Rell gains out of combat Move Speed.
Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
After immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you.
Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal reduced damage.
Gain 10% Tenacity and 10% Slow Resist. These values increase by up to 20% based on missing health.
While Flash is on cooldown, it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Gain 18 Summoner Spell Haste and 10 Item Haste.
+8 Ability Haste
+10-180 Health (based on level)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Ignite
+20 Armor, +45 Move Speed. UNIQUE Passive: Reduces incoming damage from all basic attacks by 12%.
Rell excels at tank, support playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.




