
the Eternal Nightmare
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.
Nocturne's basic attacks reduce this cooldown.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
Your ultimate gains 5 Ability Haste, plus an additional 4 Ability Haste per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Attacks burn enemies.
Nocturne excels at fighter, assassin playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.










