
The Gentle Flame
Milio is a warmhearted boy from Ixtal who has, despite his young age, mastered the fire axiom and discovered something new: soothing fire. With this newfound power, Milio plans to help his family escape their exile by joining the Yun Tal—just like his grandmother once did. Having traveled through the Ixtal jungles to the capital of Ixaocan, Milio now prepares to face the Vidalion and join the Yun Tal, unaware of the trials—and dangers—that await him.
Milio's abilities enchant allies on touch, making their next damage deal a burst of extra damage and burn the target.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Kick a ball that knocks back an enemy. The ball launches upward on hit and falls toward the enemy, damaging and slowing enemies in the area upon impact.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Create an empowering zone that heals allies and increases attack range to those inside. The zone follows the ally nearest to the cast point.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)
Milio tosses a shield to an ally, temporarily increasing their movement speed. This ability has 2 charges.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Milio unleashes a wave of soothing flames that heal and remove crowd control effects from allies in range.
Damaging enemy champions sends Aery to them, dealing bonus damage. Empowering or protecting allies sends Aery to them, shielding them.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
Your next damaging ability hit sets champions on fire dealing bonus magic damage.
After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal reduced damage.
Heals and shields you cast or receive are 5% stronger. Additionally, heals and shields on low health targets are 10% stronger.
+8 Ability Haste
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Heal
Milio excels at support, mage playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.


