
Scorn of the Moon
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Unleashes a bolt of lunar energy in an arc dealing magic damage.
Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.
Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Diana reveals and draws in all nearby enemies and slows them.
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Gain 3% attack speed plus an additional 1.5% for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Deal 8% more damage to champions who have less than 40% health.
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Slightly Magical Boots give you an additional +10 Move Speed.
Gain 18 Summoner Spell Haste and 10 Item Haste.
+10% Attack Speed
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Gain bonus Move Speed in brush.
Diana excels at fighter, assassin playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.














