
the Burning Vengeance
Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
Damaging a champion with an ability hurls a comet at their location, dealing adaptive damage. Cooldown reduction: Single target abilities reduce cooldown by 20%. AoE abilities reduce cooldown by 10%. DOT and ongoing damage reduce cooldown by 5%.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Gain 5 Ability Haste at level 5. Gain 5 Ability Haste at level 8. On champion takedown, reduce the remaining cooldown of your basic abilities by 20%.
Every 10 min gain AP or AD, adaptive.
Damaging an enemy champion increases your mana regeneration. Takedowns restore mana or energy.
+9 Adaptive Force (5.4 AD or 9 AP)
+9 Adaptive Force (5.4 AD or 9 AP)
+65 Health
Summoner Spell: Flash
Summoner Spell: Ghost
+18 Magic Penetration, +45 Move Speed.
Brand excels at mage, support playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.












