
the Spirit Walker
The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.
Udyr has four basic Abilities that swap between Stances and can Recast an Ability to renew it with Ultimate benefits. Additionally, after using an Ability, Udyr's next two Attacks gain Attack Speed.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Udyr gains attack speed and his next two attacks deal bonus physical damage. Recast: Gain even more attack speed, and the next two attacks call lightning to strike the target.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Udyr gains a shield and his next two attacks heal him. Recast: Gain an even bigger shield and heal based on max health over the next couple seconds.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Udyr gains movement speed and his first attack against each target will Stun them. Recast: Gain even more movement speed and immunity to immobilizing effects for a couple seconds.
Cost: @Cost@ @AbilityResourceName@ | Cooldown: @Cooldown@s %i:cooldown%
Udyr surrounds himself in a glacial storm, damaging and slowing nearby enemies. Recast: Empower and unleash the storm, causing it to track enemies and deal additional damage.
Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for 5s, gaining 2-4.5 Adaptive Force per stack. Stacks up to 12 times. Ranged champions gain only 1 stack per basic attack.
Takedowns restore 10% of your missing health and grant an additional 20 gold.
Deal 5% - 11% increased damage to champions while you are below 60% health. Max damage gained at 30% health.
You get free Slightly Magical Boots at 12 min, but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Slightly Magical Boots give you an additional +10 Move Speed.
Gain 7.5% Move Speed toward movement impaired enemy champions within 1000 range.
+9 Adaptive Force (5.4 AD or 9 AP)
+9 Adaptive Force (5.4 AD or 9 AP)
+10-180 Health (based on level)
Summoner Spell: Flash
Summoner Spell: Smite
Jungle item that evolves as you clear jungle camps. Gain bonus Move Speed in brush.
Udyr excels at fighter, tank playstyle. Focus on utilizing their abilities effectively and building around their core strengths. The recommended runes and items provide the best balance of damage and utility.






